When Apple announced its new iPhone 6 and 6 Plus on Wednesday, the big news was that Apple is using a new design language for the phones’ screen.
The company had previously made it clear that it wanted to be as “screen friendly” as possible, with no visible buttons, icons, or text on the display.
Apple, of course, said that it wasn’t going to be limited to just the iPhone 6 Plus or 6: it would also be making the iPhone 7 and 7 Plus screens the same.
But the difference is not so simple.
Apple’s new iPhone design language has some very obvious advantages over the original iPhone, such as better viewing angles, more color options, and better quality.
These are all things that are great for consumers, but Apple isn’t just trying to make the new iPhones more attractive for people who want to use them on their phones: it’s also trying to increase their use of the device in the home.
The reason for this is obvious: many consumers want to take advantage of their iPhones’ display, but they want to do so with a simple and straightforward interface that works well.
And because of that, they want the best of both worlds: a screen that works good for viewing content, and an interface that makes it easy to quickly access it.
But there are a couple of other ways that Apple can improve the user experience of the iPhone’s new design, which Apple’s CEO Tim Cook calls “screen agnostic” and “full screen agnostic.”
And it’s one of the things that has been driving the evolution of Apple’s iPad design language.
As the company continues to evolve its mobile devices, it has been able to use the screen-based design language to make a variety of changes to the user interface.
But Apple has been using this same screen-like approach to other parts of its devices for some time now.
And Apple has also used the same screen agnosticism approach to improve the overall look and feel of the Mac.
In fact, for the first time, Apple has now completely redesigned the way its OS X desktop desktop looks and feels.
Apple says that its latest redesign is based on a “fullscreen agnostics approach,” and it doesn’t just mean that the design doesn’t display any icons, buttons, or other subtle things that the user would notice.
It also means that the new design feels more like a traditional, physical Mac, with a consistent aesthetic.
It’s a design approach that has proven to be highly successful in the iPhone and Mac world, as well.
It hasn’t always been so successful in other areas of the world, but it’s certainly been successful in this area.
For the first few years after Apple introduced the iPhone, users were mostly happy with how it looked.
And over time, the iPhone has slowly evolved to be more and more like an iPad, even if it hasn’t entirely gotten to that point.
But now, Apple’s design language is changing to a point where users are no longer happy with it.
Apple isn, of its own accord, now looking to the future to change the way that it looks and works.
And that means making the screen more like the physical Mac and the rest of the company’s hardware.
And there’s some very clear evidence that Apple’s approach to this is working.
While the iPhone still looks and functions the same as it has in the past, Apple is making a huge leap in the design language that it’s using to make this change.
The new design is a big step toward the iPhone in that it is now much more like its predecessor.
And if the changes Apple has made in the last couple of years have been any indication, this will be a big change for users in the future.
In a blog post announcing the new iPhone, Cook described how the new OS X design language changes the way users can use the iPhone: Apple is taking the best features of the physical design of the phone and using them to deliver the best experience to you, the user.
The iPhone’s design is no longer just about having a big, bold and colorful logo on the front.
Apple is also taking into account user feedback to make sure that its interface works the way it does best, and that it gives you the best possible experience.
And as Apple continues to improve its mobile software and the overall user experience, this approach is becoming more and “more like a physical Mac,” Apple says.
The design is not just about the physical physical design Apple is now looking at user feedback.
Apple also has to make it easier for users to find what they want and use it.
As Apple continues working on the iOS 10 upgrade and the Mac 10.12.3 release, it’s going to continue to update and improve the UI for Apple’s Mac computers and the OS X operating system.
Apple has improved the design of its software over the years, and it’s just now making it easy for